FREESLOT
SPR_MICD
sfx_FHMICD
S_MICDIDLE
S_MICDWIN
S_MICDHITCONFIRM
S_MICDRING

STATE S_MICDIDLE
SpriteName = SPR_MICD
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MICDIDLE

STATE S_MICDWIN
SpriteName = SPR_MICD
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MICDWIN

STATE S_MICDHITCONFIRM
SpriteName = SPR_MICD
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MICDHITCONFIRM

STATE S_MICDRING
SpriteName = SPR_MICD
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MICDRING

FOLLOWER
Name = Mic_Drop
Icon = ICOFMICD
Category = Mania
HornSound = DSFHMICD
DefaultColor = cinnamon
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 72*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 70
RingTime = 70
IdleState = S_MICDIDLE
WinState = S_MICDWIN
HitConfirmState = S_MICDHITCONFIRM
RingState = S_MICDRING
