FREESLOT
SPR_SHBU
sfx_FHSHBU
S_SHBUIDLE
S_SHBUWIN
S_SHBUHITCONFIRM

STATE S_SHBUIDLE
SpriteName = SPR_SHBU
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SHBUIDLE

STATE S_SHBUWIN
SpriteName = SPR_SHBU
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SHBUIDLE

STATE S_SHBUHITCONFIRM
SpriteName = SPR_SHBU
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SHBUIDLE

FOLLOWER
Name = Shutterbug
Icon = ICOFSHBU
Category = Mania
HornSound = DSFHSHBU
DefaultColor = ultramarine
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 8
RingTime = 1
IdleState = S_SHBUIDLE
WinState = S_SHBUWIN
HitConfirmState = S_SHBUHITCONFIRM
