//Main thinker
function A_BenderThinker(mo, var1, var2)
	if not (P_IsObjectOnGround(mo) or mo.eflags & MFE_JUSTHITFLOOR) then return end
	
	local player = mo.target and mo.target.valid and mo.target.player
	if not player then return end
	
	S_StartSound(mo, sfx_s3k62, player)
end