FREESLOT
SFX_SHYPER
SFX_SMEGA
SFX_SSUPER
SFX_SULTRA
SFX_SXTRA
SFX_MBOST

##################################
# EPIC CUP
##################################

Level EPIC_Entryway
NoVisitNeeded = True
LevelName = Entryway
NoZone = True
TypeOfLevel = Battle
SkyTexture = ENTRYSKY
Music = ENTR,ENTRA
MobjScale = FRACUNIT*20/100
Followers = Cacodemon
LobbySize = Medium

Level EPIC_CommandFacilityZone
NoVisitNeeded = True
LevelName = Command Facility
TypeOfLevel = Battle
SkyTexture = CMFACSKY
Music = CMFAC,CMFACA,CMFACC
MobjScale = FRACUNIT*65/100
LobbySize = Large

Level EPIC_AquaParadiseZone
NoVisitNeeded = True
LevelName = Aqua Paradise
Act = 1
TypeOfLevel = Race
NumLaps = 3
SkyTexture = APDUNSKY
Music = APDSE
EncoreMusic = APZE
MobjScale = FRACUNIT/2
SubtractNum = True
LightContrast = 32
LightAngle = 135
SkyboxScale = 24
Darkness = -0.25

Level EPIC_AnteStationZone
NoVisitNeeded = True
LevelName = Ante Station
TypeOfLevel = Race
NumLaps = 2
SkyTexture = ANTESKY2
Music = ANTE
MobjScale = FRACUNIT/2
EncoreMusic = MSZRI

Level EPIC_HeavenPassZone
NoVisitNeeded = True
LevelName = Heaven Pass
TypeOfLevel = Race
NumLaps = 3
SkyTexture = HPZSKY1
SkyboxScale = 32
SubtractNum = True
LightContrast = 64
LightAngle = 0
Music = AGZ
AssociatedMusic = HINV,HCLEAR,HINTER
MobjScale = FRACUNIT/2
EncoreMusic = VSAGZ

Level EPIC_NightlitWoodsZone
NoVisitNeeded = True
LevelName = Nightlit Woods
TypeOfLevel = Race
NumLaps = 2
SkyTexture = NWZSKY
LightContrast = 64
LightAngle = 180
SkyboxScale = 8
Music = NWFRE,NWFREA
MobjScale = FRACUNIT/4
EncoreMusic = NWFREE

Level EPIC_StormStationZone
NoVisitNeeded = True
LevelName = Storm Station
TypeOfLevel = Race
NumLaps = 2
SkyTexture = SSZSKY
SkyboxScale = 0
Weather = PRECIP_STORM
Music = STORM,STORMA
AssociatedMusic = SSINV,SSCLR,SSINTR
MobjScale = FRACUNIT/4
EncoreMusic = STORME
EncoreLightAngle = 0
EncoreLightContrast = 45

Level EPIC_SealedStarPast
MenuTitle = Past
LevelName = Epic Sealed Star
Act = 1
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = PSSKY00
NumLaps = 1
LightAngle = 270
Music = SSTAR2
AssociatedMusic = BHZ
LightContrast = 80
Lua.CustomEmeraldSprite = SPR_BEML

##################################
# EXTRA EPIC CUP (temp name)
##################################

Level EPIC_Battlesphere
NoVisitNeeded = True
MenuTitle = Battlesphere
LevelName = The Battlesphere
NoZone = True
TypeOfLevel = Race
NumLaps = 3
SkyTexture = BATLSKY
SkyboxScale = 0
Music = BATTLS
AssociatedMusic = BTLCLR,BTLRST
EncoreMusic = EBATLS
MobjScale = FRACUNIT/4


#Level EPIC_SwampRompZone
#NoVisitNeeded = True
#LevelName = Swamp Romp
#Keywords = SICK
#TypeOfLevel = Race
#NumLaps = 3
#SkyTexture = SWMSKYT
#LightAngle = 90
#LightContrast = 50
#Music = SWMP
#MobjScale = FRACUNIT/4

Level EPIC_SandRavineZone
NoVisitNeeded = True
LevelName = Sand Valley
TypeOfLevel = Race
NumLaps = 2
SkyTexture = SRAVNSKY
SkyboxScale = 8
Music = SNDRAV
EncoreMusic = SNDRVE
MobjScale = FRACUNIT/4
EncoreLightAngle = 90
EncoreLightContrast = 50

#Level EPIC_EternalHighway
#NoVisitNeeded = True
#LevelName = Eternal Highway
#NoZone = True
#TypeOfLevel = Race
#NumLaps = 1
#SkyTexture = EHSKY
#Music = CYBERA,CYBERB,CYBERC
#PositionMusic = CYBERP
#MobjScale = FRACUNIT/4
#LightAngle = 0
#LightContrast = 70

Level EPIC_AquaParadiseZone2
NoVisitNeeded = True
LevelName = Aqua Paradise
Act = 2
TypeOfLevel = Race
SectionRace = True
NumLaps = 1
SkyTexture = AP2SKY1
LightAngle = 90
LightContrast = 32
Music = AP2
EncoreMusic = AP2E
MobjScale = FRACUNIT/2

##################################
# LOST N FOUND
##################################

Level EPIC_MegaAquaParadiseZone
LevelName = Mega Aqua Paradise
TypeOfLevel = Race
NumLaps = 5
SkyTexture = APDSKY
Music = APZ
EncoreMusic = MAPZE
MobjScale = FRACUNIT/4
LightContrast = 32
LightAngle = 135
SkyboxScale = 24
Darkness = -0.25
CameraHeight = 140

Level EPIC_MegaNightlitWoodsZone
NoVisitNeeded = True
LevelName = Mega Nightlit Woods
TypeOfLevel = Race
NumLaps = 5
SkyTexture = NWZSKY
LightContrast = 64
LightAngle = 180
SkyboxScale = 0
Music = NWFREM
MobjScale = FRACUNIT/4
EncoreMusic = MNWFRE
CameraHeight = 140

Level EPIC_Triumph
NoVisitNeeded = True
LevelName = Triumph
NoZone = True
TypeOfLevel = Race,Battle
NumLaps = 3
SkyTexture = TRMPHSKY
LightAngle = 0
LightContrast = 150
Music = AHYPER
EncoreMusic = EHYPER
PositionMusic = BINTRO
MobjScale = FRACUNIT/4
SkyboxScale = 8
NoVisitNeeded = True

Level EPIC_Impetus
LevelName = Impetus
NoZone = True
TypeOfLevel = Race
NumLaps = 5
SkyTexture = IMPTSKY
Music = IHYPER
EncoreMusic = SHYPER
PositionMusic = BINTRO
LightAngle = 180
LightContrast = 70
RecordAttack = True
NoVisitNeeded = True
MobjScale = FRACUNIT/2
SkyboxScale = 0

Cup RR_Epic
Icon = CUP_EPIC
LevelList = EPIC_AquaParadiseZone,EPIC_AnteStationZone,EPIC_HeavenPassZone,EPIC_NightlitWoodsZone,EPIC_StormStationZone
BonusGame = EPIC_Entryway,EPIC_CommandFacilityZone
SpecialStage = EPIC_SealedStarPast
Monitor = 2

Cup RR_Extra_Epic
Icon = CUP_EPI2
LevelList = EPIC_Battlesphere,EPIC_SandRavineZone,EPIC_AquaParadiseZone2
Monitor = 2