Freeslot
MT_NIGHTLITPINETREE
MT_NIGHTLITBUSHA
MT_NIGHTLITBUSHB
MT_NIGHTLITBUSHC
MT_NIGHTLITFERN
S_NIGHTLITPINETREE
S_NIGHTLITBUSHA
S_NIGHTLITBUSHB
S_NIGHTLITBUSHC
S_NIGHTLITFERN
SPR_NLTR
SPR_NBSH
SPR_NWFN


Object MT_NIGHTLITPINETREE
#$Name Nightlit Woods Pine Tree
#$Sprite NLTRA0
#$Category Nightlit Woods
MapThingNum = 1155
SpawnHealth = 1
SpawnState = S_NIGHTLITPINETREE
Radius = 14*FRACUNIT
Height = 144*FRACUNIT
Flags = MF_SCENERY|MF_SOLID

State S_NIGHTLITPINETREE
SpriteName = NLTR
SpriteFrame = A
Duration = -1

Object MT_NIGHTLITBUSHA
MapThingNum = 1156
SpawnHealth = 1
SpawnState = S_NIGHTLITBUSHA
Radius = 65*FRACUNIT
Height = 70*FRACUNIT
Flags = MF_SCENERY

State S_NIGHTLITBUSHA
SpriteName = NBSH
SpriteFrame = A
Duration = -1

Object MT_NIGHTLITBUSHB
MapThingNum = 1157
SpawnHealth = 1
SpawnState = S_NIGHTLITBUSHB
Radius = 65*FRACUNIT
Height = 70*FRACUNIT
Flags = MF_SCENERY

State S_NIGHTLITBUSHB
SpriteName = NBSH
SpriteFrame = B
Duration = -1

Object MT_NIGHTLITBUSHC
MapThingNum = 1158
SpawnHealth = 1
SpawnState = S_NIGHTLITBUSHC
Radius = 65*FRACUNIT
Height = 70*FRACUNIT
Flags = MF_SCENERY

State S_NIGHTLITBUSHC
SpriteName = NBSH
SpriteFrame = C
Duration = -1

Object MT_NIGHTLITFERN
MapThingNum = 1159
SpawnHealth = 1
SpawnState = S_NIGHTLITFERN
Radius = 62*FRACUNIT
Height = 60*FRACUNIT
Flags = MF_SCENERY

State S_NIGHTLITFERN
SpriteName = NWFN
SpriteFrame = A
Duration = -1