
FREESLOT
SFX_DDFINS
SFX_BENORM
SFX_BBTIDE
SFX_LAURAM
SFX_BARCAN

#########################
# 	    Race Mode 		#
#########################

Level PP_SimpleCircuit
LevelName = Simple Circuit
TypeOfLevel = Race
SkyTexture = PCKSKYBG
NoVisitNeeded = True
NumLaps = 5
Music = SIMPLE
MobjScale = 5*FRACUNIT/8
AssociatedMusic = SIMFIN
Weather = PRECIP_CONFETTI

Level PP_RobotnikRaceway
LevelName = Robotnik Raceway
TypeOfLevel = Race
SkyTexture = ROBOSKY
NoVisitNeeded = True
NumLaps = 5
Music = EGGCA
MobjScale = 6*FRACUNIT/8
AssociatedMusic = EGGFIN
LightAngle = 0
LightContrast = 40

Level PP_LonelyIsle
LevelName = Lonely Isle
TypeOfLevel = Race
SkyTexture = RAINSKY
NoVisitNeeded = True
NumLaps = 5
Music = LONE
MobjScale = 6*FRACUNIT/8
AssociatedMusic = LONFIN
Weather = PRECIP_STORMRIG

Level PP_TwinkleVillage
LevelName = Twinkle Village
TypeOfLevel = Race
SkyTexture = SNOWSKY
NoVisitNeeded = True
NumLaps = 4
Music = TWINKL
MobjScale = 4*FRACUNIT/8
AssociatedMusic = TWINFN
Weather = PRECIP_SNOW
SubtractNum = True

Level PP_CoconutMall
LevelName = Coconut Mall
MenuTitle = Wii Coconut Mall
NoZone = True
TypeOfLevel = Race
SkyTexture = OCEANSKY
NoVisitNeeded = True
NumLaps = 5
Music = COMALL
MobjScale = 3*FRACUNIT/9
AssociatedMusic = COMAFN
LightAngle = 90
LightContrast = 60
SubtractNum = True
EncorePal = 603

Level PP_BansheeBoardwalk
LevelName = Banshee Boardwalk
MenuTitle = N64 Banshee Boardwalk
NoZone = True
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = TPSSKYT
Music = BANBOA
AssociatedMusic = BANBFN
MobjScale = 45*FRACUNIT/100

Level PP_AzureGarden
LevelName = Azure Garden
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 2
SkyTexture = SKY4417
Music = AZUREG
AssociatedMusic = AZUGFN
MobjScale = 5*FRACUNIT/8
Weather = PRECIP_SNOW
SubtractNum = True

Level PP_Sus
LevelName = Rampart Ruins
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = EVILSKY
Music = RAMRUI
AssociatedMusic = RAMRFN
MobjScale = FRACUNIT/4
Weather = PRECIP_DARKCASTLE
Keywords = sus

Level PP_PortAurora
LevelName = Port Aurora
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 3
SkyTexture = SNOWSKY
Music = PORTAR
AssociatedMusic = PTARFN
MobjScale = FRACUNIT/4

Level PP_DKMountain
LevelName = DK Mountain
MenuTitle = GCN DK Mountain
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 4
SkyTexture = MARIOSKY
Music = DKMOUM
AssociatedMusic = DKMFNM
MobjScale = 5*FRACUNIT/8
NoZone = True
LightAngle = 80
LightContrast = 50

Level PP_CloudCascade
LevelName = Cloud Cascade
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 2
SkyTexture = AERIASKY
Music = CCZNOR
AssociatedMusic = CCZFNL,CCZNRW,CCZFNW
MobjScale = 3*FRACUNIT/8

Level PP_LuigiHatesWaypoints
LevelName = Luigi Circuit
MenuTitle = GCN Luigi Circuit
NoZone = True
TypeOfLevel = Race
NoVisitNeeded = True
NumLaps = 5
SkyTexture = MARIOSKY
Music = LUIGNR
MobjScale = 5*FRACUNIT/8
AssociatedMusic = LUIGFN


#########################
# 	    Battle Mode		#
#########################

Level PP_CentralCourtyard
LevelName = Central Courtyard
TypeOfLevel = Battle
SkyTexture = ROBOSKY
Music = COURT
MobjScale = 6*FRACUNIT/8
Followers = Aquis,Octus,Bubbles,Kabasira,Motobuddy,Nebula,Meramora Jr,Technosqueek
LobbySize = Medium
NoVisitNeeded = True
LightAngle = 0
LightContrast = 40

Level PP_ShiverthornWoods
LevelName = Shiverthorn Woods
TypeOfLevel = Battle
SkyTexture = SNOWSKY
Music = SHIVER
MobjScale = 4*FRACUNIT/8
Followers = Snowman
LobbySize = Medium
NoVisitNeeded = True
Weather = PRECIP_SNOW

Level PP_Battleabout
LevelName = Roundabout
TypeOfLevel = Battle
NoVisitNeeded = True
SkyTexture = CSKYSUNS
Music = ROUNB
mobjscale = 3*FRACUNIT/7
Palette = 603
Followers = Flicky,Bubbles,Motobuddy,Technosqueek
LobbySize = Large
Keywords = Battleabout

Level PP_NimbusRuins
LevelName = Nimbus Ruins
TypeOfLevel = Battle
SkyTexture = AERIASKY
Music = NIMBAT
MobjScale = FRACUNIT/4
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
LobbySize = Medium
NoVisitNeeded = True

Level PP_HeavenPass
LevelName = Heaven's Pass
TypeOfLevel = Battle
NoVisitNeeded = True
SkyTexture = AERIASKY
Music = ANGBAT
mobjscale = 3*FRACUNIT/8
LightAngle = 0
LightContrast = 40
Followers = Flicky,Red Flicky,Pink Flicky,Green Flicky
LobbySize = Large
