Freeslot
SPR_BLBL
MT_BLUEBLOB
S_BLUEBLOB

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# Blue Blob
Object MT_BLUEBLOB
#$Name Blue Blob
#$Sprite BLBL
SpawnState = S_BLUEBLOB
SpawnHealth = 1000
Flags = MF_PAIN|MF_NOHITLAGFORME|MF_RUNSPAWNFUNC
Mass = DMG_WIPEOUT
Deathstate = S_NULL
Radius = 128*FRACUNIT
Height = 128*FRACUNIT
ActiveSound = sfx_s25a

State S_BLUEBLOB
SpriteName = BLBL
SpriteFrame = FF_SEMIBRIGHT|A
Duration = 17
Action = A_PlayActiveSound
Next = S_NULL