Level LZ_raycity
LevelName = Ray City
nozone = true
TypeOfLevel = Race
Music = RAYCI2,RAYCI3
EncoreMusic = LZRAEN
AssociatedMusic = RAYCI5
PositionMusic = LZINTR
SkyTexture = SKIRAY2
LightContrast = 30
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_mistymaze
LevelName = Misty Maze
Act = 1
TypeOfLevel = Race
Music = LZMS1,LZMS2
NumLaps = 2
LightContrast = 30
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_stardustspeedwaygf
LevelName = Stardust Speedway
ZoneTitle = Good Future
TypeOfLevel = Race
Music = LSTARY,LZSGF2
PositionMusic = LZINTR
SkyTexture = LZSTSKY1
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_mountainobsevatory
LevelName = Mountain Observatory
TypeOfLevel = Race
Music = LZMOB1
PositionMusic = LZINTR
SkyTexture = LZMOGSK1
MobjScale = FRACUNIT/3
NoVisitNeeded = True

Level LZ_FluffyBluff
LevelName = Fluffy Bluff
ZoneTitle = Galaxy
TypeOfLevel = Battle
Music = LZFBG
PositionMusic = LZINTR
SkyTexture = SKYSW
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
skyboxscale = 12

Level LZ_mystikkecitadel
LevelName = Citadel Of Mystikke
nozone = true
TypeOfLevel = Race
Music = LZACHE
NumLaps = 2
MobjScale = FRACUNIT/4
skyboxscale = 8
NoVisitNeeded = True

Level LZ_StarryNight
LevelName = Starry Night
Act = 1
TypeOfLevel = Race
Music = MSTAR1,MLTAR1
NumLaps = 2
PositionMusic = LZINTR
SkyTexture = LSTSKY1
MobjScale = FRACUNIT/4
NoVisitNeeded = True

Level LZ_Moonsanctum
LevelName = Moon Sanctum
TypeOfLevel = Race
Music = LZMNSA
EncoreMusic = LZMNSA
PositionMusic = LZINTR
SkyTexture = SKIRAY2
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
skyboxscale = 64
NoVisitNeeded = True

Level LZ_Phoenixhighway
LevelName = Phoenix Highway
TypeOfLevel = Race
Music = LZPHIW
EncoreMusic = LZPHIW
PositionMusic = LZINTR
SkyTexture = SKY872
NoComms = True
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
skyboxscale = 21
NoVisitNeeded = True

Level LZ_PuzzlePlank
LevelName = Puzzle Plank
ZoneTitle = Galaxy
TypeOfLevel = Battle
Music = LZPPG
PositionMusic = LZINTR
SkyTexture = SKY872
LightContrast = 0
Lightangle = 270
MobjScale = FRACUNIT/4
skyboxscale = 64
NoVisitNeeded = True

Level LZ_SunsetNebula
LevelName = Sunset Nebula
TypeOfLevel = Race
Music = LZSNB1,LZSNB2
AssociatedMusic = LZSNB3
PositionMusic = LZINTR
SkyTexture = LZMOGSK1
LightContrast = 50
Lightangle = 270
MobjScale = FRACUNIT/5
skyboxscale = 256
NoVisitNeeded = True

Level LZ_silvercloudisland2
LevelName = Silvercloud Island
act = 2
TypeOfLevel = Race
Music = LZSLC2,KMAP44
PositionMusic = LZINTR
NumLaps = 4
SkyTexture = SKY2445
LightContrast = 38
Lightangle = 270
skyboxscale = 7
MobjScale = FRACUNIT/4
skyboxscale = 32
NoVisitNeeded = True

Level LZ_Resonancecity
MenuTitle = City
LevelName = Resonance Zone ray
NoZone = True
SectionRace = True
TypeOfLevel = Special,Race
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = LZRASP
AssociatedMusic = SSTARX
LightContrast = 80
NoVisitNeeded = True
Lua.CustomEmeraldSprite = SPR_LZSS
Lua.CustomEmeraldColor = RED
Lua.NoEmeraldOverlay = True

Level LZ_Resonancecitadel
MenuTitle = Citadel
LevelName = Resonance Zone
ZoneTitle = Acheron
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = LZACS2
AssociatedMusic = LZACS1
LightContrast = 80
NoVisitNeeded = True
Lua.CustomEmeraldSprite = SPR_LZSS
Lua.CustomEmeraldColor = SWAMP
Lua.NoEmeraldOverlay = True

Level LZ_Resonanceship
MenuTitle = Ship
LevelName = Resonance Zone
ZoneTitle = Wallace
SectionRace = True
TypeOfLevel = Special,Race
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = LZWAS1
AssociatedMusic = LZACS1
LightContrast = 80
NoVisitNeeded = True
Lua.CustomEmeraldSprite = SPR_LZSS
Lua.CustomEmeraldColor = LAVENDER
Lua.NoEmeraldOverlay = True

Level LZ_SealedStarcitadelRACE
MenuTitle = Citadel
LevelName = Resonance Zone
ZoneTitle = Acheron
SectionRace = True
TypeOfLevel = Race
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = LZACS2
AssociatedMusic = SSTARX
LightContrast = 80
NoVisitNeeded = True

Cup RR_satellite
Icon = LIZCUP1
LevelList = LZ_raycity,LZ_mistymaze,LZ_mountainobsevatory,LZ_stardustspeedwaygf,LZ_mystikkecitadel
SpecialStage = LZ_Resonancecitadel
Monitor = 3

Cup RR_moon
Icon = LIZCUP2
LevelList = lz_starrynight,LZ_Moonsanctum,LZ_Phoenixhighway
SpecialStage = RR_sealedstarspikes
Monitor = 3


Cup RR_lizard
Icon = LIZCUP
LevelList = LZ_SunsetNebula,LZ_silvercloudisland2,LZ_Resonancecity,LZ_SealedStarcitadelRACE,LZ_Resonanceship
SpecialStage = RR_sealedstarspikes
Monitor = 3

