freeslot
MT_LZRSPECSTAR
MT_LZRSPECSTARENTRANCE
S_LZREFZSTAR
S_LZREFZSTARENTRANCE
SPR_LZRS
SPR_LZRZ


Object MT_LZRSPECSTAR
#$Name Reference zone star
#$Sprite LZRSA0
#$Category Reference Zone
MapThingNum = 10101
SpawnState  = S_LZREFZSTAR
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

State S_LZREFZSTAR
SpriteName = LZRS
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1

Object MT_LZRSPECSTARENTRANCE
#$Name Reference zone star pale
#$Sprite LZRZA0
#$Category Reference Zone
MapThingNum = 10102
SpawnState  = S_LZREFZSTARENTRANCE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

State S_LZREFZSTARENTRANCE
SpriteName = LZRZ
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1