freeslot
MT_lZMSMOONBASE
MT_LZMSMOONONE
MT_LZMSMOONTWO
MT_LZMSMOONTHREE
S_LZMSMOONBAS
S_LZMSMOONP1
S_LZMSMOONP2
S_LZMSMOONP3
SPR_MSPL
SPR_MSMO
SPR_MSMM
SPR_MSMN


Object MT_lZMSMOONBASE
#$Name Moon Sanctum moon base
#$Sprite MSPLA0
#$Category Moon Sanctum
MapThingNum = 10006
SpawnState  = S_LZMSMOONBAS
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_lZMSMOONONE
#$Name Moon Sanctum moon 1
#$Sprite MSMOA0
#$Category Moon Sanctum
MapThingNum = 10007
SpawnState  = S_LZMSMOONP1
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_lZMSMOONTWO
#$Name Moon Sanctum moon 2
#$Sprite MSMMA0
#$Category Moon Sanctum
MapThingNum = 10008
SpawnState  = S_LZMSMOONP2
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_lZMSMOONTHREE
#$Name Moon Sanctum moon 3
#$Sprite MSMNA0
#$Category Moon Sanctum
MapThingNum = 10009
SpawnState  = S_LZMSMOONP3
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

State S_LZMSMOONBAS
SpriteName = MSPL
Duration = -1

State S_LZMSMOONP1
SpriteName = MSMO
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1

State S_LZMSMOONP2
SpriteName = MSMM
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1

State S_LZMSMOONP3
SpriteName = MSMN
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1



