freeslot
MT_LZMOSTANDINGLAMP
MT_LZMOSTANDINGLAMPTALL
MT_LZMOTREE
S_LZMOLAMPONE
S_LZMOLAMPTWO
S_LZMOTREEONE
SPR_MOLM
SPR_MOLN
SPR_MOTR


Object MT_LZMOSTANDINGLAMP
#$Name Mountain Observatory Lamp
#$Sprite MOLMA0
#$Category lz Mountain Observatory
MapThingNum = 10000
SpawnState  = S_LZMOLAMPONE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY

Object MT_LZMOSTANDINGLAMPTALL
#$Name Mountain Observatory Lamp (tall)
#$Sprite MOLNA0
#$Category lz Mountain Observatory
MapThingNum = 10001
SpawnState  = S_LZMOLAMPTWO
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY

Object MT_LZMOTREE
#$Name Mountain Observatory Tree
#$Sprite MOTRA0
#$Category lz Mountain Observatory
MapThingNum = 10002
SpawnState  = S_LZMOTREEONE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY

State S_LZMOLAMPONE
SpriteName = MOLM
Duration = -1

State S_LZMOLAMPTWO
SpriteName = MOLN
Duration = -1

State S_LZMOTREEONE
SpriteName = MOTR
Duration = -1