freeslot
MT_lZPHOENIXHCAVELIGHTONE
MT_LZPHOENIXHADDLIGHTONE
S_LZPHLIGHTONE
S_LZPHADDLIGHT
SPR_LPHL
SPR_LPHM


Object MT_lZPHOENIXHCAVELIGHTONE
#$Name Phoenix highway cave light 1
#$Sprite LPHLA0
#$Category Phoenix highway
MapThingNum = 10011
SpawnState  = S_LZPHLIGHTONE
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_LZPHOENIXHADDLIGHTONE
#$Name Phoenix highway additive light
#$Sprite LPHMA0
#$Category Phoenix highway
MapThingNum = 10012
SpawnState  = S_LZPHADDLIGHT
Radius = 16*FRACUNIT
Height = 16*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY


State S_LZPHLIGHTONE
SpriteName = LPHL
Duration = -1

State S_LZPHADDLIGHT
SpriteName = LPHM
SpriteFrame = FF_FULLBRIGHT|FF_ADD
Duration = -1



