FREESLOT
MT_LEAF_FOREST_TREE
S_LEAFFORESTTREE
SPR_LFTR


Object MT_LEAF_FOREST_TREE
#$Name Leaf Forest Tree
#$Sprite LFTRA0
#$Category Sonic Advance 2
MapThingNum = 27301
Radius = 16*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
Spawnhealth = 1000
Spawnstate = S_LEAFFORESTTREE

State S_LEAFFORESTTREE
SpriteName = SPR_LFTR
SpriteFrame = A
Duration = -1