#########################
# 	    Race Mode 		#
#########################

#################
# Advance 2 Cup #
#################

Level FT_LeafForest
LevelName = Leaf Forest
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 4
SkyTexture = ~150
Music = LEFZ
PositionMusic = ADVPOS
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 135

Level FT_HotCrater
LevelName = Hot Crater
NoVisitNeeded = True
TypeOfLevel = Race
Act = 2
NumLaps = 1
SectionRace = True
SkyTexture = ~150
Music = HTCRR
PositionMusic = ADVPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45

Level FT_IceParadise
LevelName = Ice Paradise
NoVisitNeeded = True
TypeOfLevel = Race
Act = 2
NumLaps = 3
SkyboxScaleZ = 0
Weather = PRECIP_BLIZZARD
SkyTexture = ~150
Music = ICEPA2
PositionMusic = ADVPOS
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 80
LightAngle = 189

Level FT_SkyCanyon
LevelName = Sky Canyon
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
Music = SKYCN
PositionMusic = ADVPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 315

Level FT_TechnoBase
LevelName = Techno Base
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 6
Music = TECBA1
PositionMusic = ADVPOS
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45

##############
# Shadow Cup #
##############

Level FT_DeathRuins
LevelName = Death Ruins
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 3
Music = DEADR
PositionMusic = DRPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 125

Level FT_LavaShelter
LevelName = Lava Shelter
NoVisitNeeded = True
NoZone = True
TypeOfLevel = Race
NumLaps = 3
Music = LAVSH
PositionMusic = SHDPOS
SkyboxScale = 16
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 135

################
# Lost & Found #
################

Level FT_AquariumPark
LevelName = Aquarium
ZoneTitle = Park
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
Music = AQPA
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 135

Level FT_AsteroidCoaster
LevelName = Asteroid
ZoneTitle = Coaster
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 3
Music = ASTC
SkyboxScale = 8
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45


