// Texture definitions generated by SLADE3
// on Sat Apr 18 22:50:56 2026

Texture "LEFF_WAL", 192, 768
{
	Patch "LEFFWAL1", 0, 0
	Patch "LEFFWAL2", 0, 192
	Patch "LEFFWAL2", 0, 576
	Patch "LEFFWAL2", 0, 384
}

Texture "ASTCWAL1", 384, 1024
{
	Patch "ASTCWLT", 0, 0
	Patch "ASTCWLM", 0, 128
	Patch "ASTCWLM", 0, 384
	Patch "ASTCWLM", 0, 768
	Patch "ASTCWLM", 0, 256
	Patch "ASTCWLM", 0, 640
	Patch "ASTCWLM", 0, 512
	Patch "ASTCWLM", 0, 896
}

Texture "ASTCWAL2", 128, 768
{
	Patch "ASTCWLT2", 0, 0
	Patch "ASTCWLM2", 0, 96
	Patch "ASTCWLM2", 0, 320
	Patch "ASTCWLM2", 0, 544
	Patch "ASTCWLM2", 0, 208
	Patch "ASTCWLM2", 0, 432
	Patch "ASTCWLM2", 0, 656
}

Texture "ASTCCVWL", 192, 1344
{
	Patch "ASTCWLT3", 0, 0
	Patch "ASTCWLM3", 0, 192
	Patch "ASTCWLM3", 0, 576
	Patch "ASTCWLM3", 0, 960
}

Texture "AQPAWAL1", 224, 1024
{
	Patch "AQPAWL1U", 0, 0
	Patch "AQPAWL1M", 0, 64
	Patch "AQPAWL1L", 0, 128
	Patch "AQPAWL1L", 0, 640
	Patch "AQPAWL1L", 0, 256
	Patch "AQPAWL1L", 0, 768
	Patch "AQPAWL1L", 0, 384
	Patch "AQPAWL1L", 0, 896
	Patch "AQPAWL1L", 0, 512
}

Texture "AQPAWAL2", 224, 1100
{
	Patch "AQPAWL1U", 0, 0
	Patch "AQPAWL2M", 0, 64
	Patch "AQPAWL2L", 0, 190
	Patch "AQPAWL2L", 0, 710
	Patch "AQPAWL2L", 0, 320
	Patch "AQPAWL2L", 0, 840
	Patch "AQPAWL2L", 0, 450
	Patch "AQPAWL2L", 0, 970
	Patch "AQPAWL2L", 0, 580
}

Texture "AQPAWAL3", 128, 1024
{
	Patch "AQPAUWL1", 0, 0
	Patch "AQPAUWL2", 0, 128
	Patch "AQPAUWL2", 0, 640
	Patch "AQPAUWL2", 0, 256
	Patch "AQPAUWL2", 0, 768
	Patch "AQPAUWL2", 0, 384
	Patch "AQPAUWL2", 0, 896
	Patch "AQPAUWL2", 0, 512
}

Texture "LVSHWAL1", 128, 384
{
	Patch "LVSHWL1A", 0, 256
	Patch "LVSHWL1B", 0, 0
	Patch "LVSHWL1B", 0, 128
}

Texture "TECBWL0", 560, 1408
{
	Patch "TECBWA0", 0, 0
	Patch "TECBWB0", 0, 64
	Patch "TECBWB0", 0, 512
	Patch "TECBWB0", 0, 960
}

Texture "TECBWL1", 560, 1408
{
	Patch "TECBWA1", 0, 0
	Patch "TECBWB1", 0, 64
	Patch "TECBWB1", 0, 512
	Patch "TECBWB1", 0, 960
}

Texture "TECBWL2", 560, 1408
{
	Patch "TECBWA2", 0, 0
	Patch "TECBWB2", 0, 64
	Patch "TECBWB2", 0, 512
	Patch "TECBWB2", 0, 960
}

Texture "TECBWL3", 560, 1408
{
	Patch "TECBWA3", 0, 0
	Patch "TECBWB3", 0, 64
	Patch "TECBWB3", 0, 512
	Patch "TECBWB3", 0, 960
}

Texture "TECBWL4", 560, 1408
{
	Patch "TECBWA4", 0, 0
	Patch "TECBWB4", 0, 64
	Patch "TECBWB4", 0, 512
	Patch "TECBWB4", 0, 960
}

Texture "TECBWL5", 560, 1408
{
	Patch "TECBWA5", 0, 0
	Patch "TECBWB5", 0, 64
	Patch "TECBWB5", 0, 512
	Patch "TECBWB5", 0, 960
}

Texture "TECBWL6", 560, 1408
{
	Patch "TECBWA6", 0, 0
	Patch "TECBWB6", 0, 64
	Patch "TECBWB6", 0, 512
	Patch "TECBWB6", 0, 960
}

Texture "TECBWL7", 560, 1408
{
	Patch "TECBWA7", 0, 0
	Patch "TECBWB7", 0, 64
	Patch "TECBWB7", 0, 512
	Patch "TECBWB7", 0, 960
}

Texture "TECBWL8", 560, 1408
{
	Patch "TECBWA8", 0, 0
	Patch "TECBWB8", 0, 64
	Patch "TECBWB8", 0, 512
	Patch "TECBWB8", 0, 960
}

Texture "TECBWL9", 560, 1408
{
	Patch "TECBWA9", 0, 0
	Patch "TECBWB9", 0, 64
	Patch "TECBWB9", 0, 512
	Patch "TECBWB9", 0, 960
}

Texture "TECBWL10", 560, 1408
{
	Patch "TECBWA10", 0, 0
	Patch "TECBWB10", 0, 64
	Patch "TECBWB10", 0, 512
	Patch "TECBWB10", 0, 960
}

Texture "TECBWL11", 560, 1408
{
	Patch "TECBWA11", 0, 0
	Patch "TECBWB11", 0, 64
	Patch "TECBWB11", 0, 512
	Patch "TECBWB11", 0, 960
}

Texture "SKCAWAL1", 576, 612
{
	Patch "SKCAWL1A", 0, 0
	Patch "SKCAWL1B", 0, 180
	Patch "SKCAWL1B", 0, 324
	Patch "SKCAWL1B", 0, 468
}

Texture "SKCATWR1", 256, 960
{
	Patch "SKCATOWA", 0, 0
	Patch "SKCATOWB", 0, 192
	Patch "SKCATOWB", 0, 384
	Patch "SKCATOWB", 0, 576
	Patch "SKCATOWB", 0, 768
}

Texture "SKCATWR2", 256, 960
{
	Patch "SKCATOWC", 0, 0
	Patch "SKCATOWB", 0, 192
	Patch "SKCATOWB", 0, 384
	Patch "SKCATOWB", 0, 576
	Patch "SKCATOWB", 0, 768
}

Texture "SKCAWAL2", 320, 852
{
	Patch "SKCAWL2A", 0, 0
	Patch "SKCAWL2B", 0, 84
	Patch "SKCAWL2B", 0, 276
	Patch "SKCAWL2B", 0, 468
	Patch "SKCAWL2B", 0, 660
}

// End of texture definitions
